Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual
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- A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by exampleKey Features: Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creationsConstruct and manipulate 3D animated environments using Python, Pygame, and PyOpenGLDevelop vertex and fragment shaders in OpenGL shader language to speed up renderingBook Description: Mathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments.Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting back to the basics of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you'll be able to create your own mathematics-based engine and API that will be used throughout to build applications.By the end of this graphics focussed book, you'll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today's top graphics and game engines.What You Will Learn: Get up and running with Python, Pycharm, Pygame, and PyOpenGLExperiment with different graphics API drawing commandsReview basic trigonometry and how it's important in 3D environmentsApply vectors and matrices to move, orient, and scale 3D objectsRender 3D objects with textures, colors, shading, and lightingWork with vertex shaders for faster GPU-based renderingWho this book is for: This book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school-level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book.
| Book format | Paperback |
| Fiction/nonfiction | Non-Fiction |
| Genre | Computing & Internet |
| Publication date | November, 2022 |
| Pages | 444 |
| Edition | Standard Edition |
| Publisher | Packt Publishing |
| Original languages | English |
| Language | English |
| Edu focus | Math & Counting |
| Educational level | High School |
| Assembled product dimensions (l x w x h) | 7.50 x 0.90 x 9.25 in (19.1 x 2.3 x 23.5 cm) |
| Assembled product weight | 1.67 lb (760 grams) |
| Bisac subject heading | Computers |
Who Should Buy?
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Game Developers
Ideal for individuals involved in game development needing a strong foundation in 3D mathematics and graphics rendering.
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Computer Science Students
Beneficial for students aiming to understand the application of mathematics in programming and graphics for their coursework.
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3D Graphics Artists
Useful for artists who want to enhance their technical skills in mathematics for better integration with development teams.
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Beginners in Math
Not suitable for people with minimal mathematical background, as it dives deep into complex mathematical concepts.
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Penny de Byl All Books Editorial Review
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments (Paperback) provides a comprehensive guide that is crucial for anyone interested in the computing and internet sectors. The book spans 444 pages and addresses significant topics pertinent to high school educational levels, making complex concepts approachable. With its publication date in November 2022, it reflects updated practices in the field. Readers appreciate the clear explanations that aid in understanding how mathematics directly applies to game programming and graphics development, enhancing the gaming experience and technical skillsets.
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ventajas
- Comprehensive guide for game programming
- Clear explanations of complex concepts
- Targets high school educational level
- Updated practices relevant to the industry
- Well-structured for computing enthusiasts
Contras
- Book may be too technical for some beginners
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